Thanks to Walatiki Temple (which I am hooked on), I am levelling fairly rapidly and it isn’t long before salvaging and tradeskills open up to me. In short, PvP has had a much-needed makeover thanks to Wildstar, and I will find it very difficult to have half as much fun in my other favourite MMOs! Salvaging, Tradeskills and Item Modification Teamwork is essential, which is the very essence of a battleground but I feel has been lost in other MMO PvP. Defensive and offensive have to be balanced – too much of one will leave the other weak, which will topple a match out of your favour. Your death for example could have a backlash on the entire match, as being out of combat is one less person to defend your masks or to skirmish for the masks that spawn in the middle. Besides the microcosm of tactical combat, strategy is vital on a much wider scale. Victory in a battleground in Wildstar is tactical, more so than any other MMO I have experienced. It takes a while for me to get used to, but when I do, it’s the most satisfying feeling in the world. Staying calm is the key to success in Wildstar combat, and manoeuvring your attacks whilst skipping nimbly out of the way of the onslaught of your enemies. It’s easy to become lost and disorientated when the combat dissolves into telegraphed disarray, and I find myself panicking and mashing as I attempt to avoid the onslaught of five or six telegraphs aimed my way. The floor of the temple is painted red, and it isn’t blood, but the marks of many enemy telegraphs shooting across the floor. As an Stalker, I soon twigged that I could stealth and sneak my way into the enemy base, pinch a mask and smuggle it to my own base. The masks you collect end up at your bases, which are on opposite ends of the map. Your faction must collect five masks, which spawn in the centre of the map. While Walatiki temple has the entire skeleton you would expect from an MMO PvP battleground – frenzied skirmishes on the bridge in the middle, a capture-the-resource goal and general chaotic duelling – Wildstar approaches it with a refreshing twist. The first battleground I can try is Walatiki temple, which opened up to me at level 6. But not to worry! I head over to a practise battleground to find my feet. I begin to worry that a battleground may overwhelm me.
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I am clumsy at first – rather than the dance-like movements that I expect, I am haphazardly rolling and dashing while trying to aim my attacks. Soon, telegraphs are flying around the ground again, as we collectively attack and dodge. My basic knowledge of German helped a lot when hounding the local chat for people grouping up, and soon found my way to a small team of strangers ready to take down a tougher enemy. Teaming up for group quests is fairly simple. After annihilating my pesky opponent in a whirlwind of dodging, aiming my attacks and leaping out of his red telegraphs on the floor, I realised that PvP battle would be both exhilarating and confused.
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Thank you, German aurin, for harassing me and opening me up to the world of duelling. After finally conceding and hitting Accept, I was flung into a whole new level of WildStar. I tried to escape him for a while, but even my stealth powers weren’t keeping him at bay. I had my first glimpse of PvP when a pesky male aurin started following me around my starting area at level 3, insisting in German that we duel, and plonking a duelling flag in my face. It’s time for me and my aurin to take this a step higher. I want the thrill of a battleground victory, and the challenge of a dungeon. Although it is perfectly possible to solo your way to level 50 in WildStar, I’m thirsting for something more. Inevitably, quests just aren’t cutting it anymore. Buckle your seatbelt, because we’re heading into battlegrounds, player housing and tradeskills! Teamwork I’m ducking and rolling and can barely separate my aurin from the throng of Dominion and Exile warring on the bridge.
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Like a traffic light having a seizure, red and green flashes over my screen.